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ðð²ððŒð»ð± ððŒðŽð¶ð°: ðð¿ð°ðµð¶ðð²ð°ððð¿ð² ð®ð»ð± ððµð² ðŠððœð²ð¿-ð¥ð®ðð¶ðŒð»ð®ð¹
In most traditional models of education, weâre taught to think in binaries: rational or irrational, logical or illogical. If something makes sense, itâs good; if it doesnât, itâs dismissed. These two realmsâlogic and its absenceâare where weâre told all thought must reside.
But Hasidic philosophy offers a third category: ðµð©ðŠ ðŽð¶ð±ðŠð³-ð³ð¢ðµðªð°ð¯ð¢ð.
This isnât the realm of nonsense or wishful thinking. Itâs something higherâð£ðŠðºð°ð¯ð¥ reason, not beneath it. And crucially, it isnât a rejection of rationality, but a completion of it.
In Hasidic thought, we are obligated to use our minds rigorously. We strive to understand with the full power of logic and reason. But we also acknowledge that reason has limits. The mind, if honest, eventually encounters a boundaryâa door it cannot pass through. And itâs precisely at that threshold that a new kind of understanding begins: the super-rational.
At that point, the work continues not through more analysis, but through intuition, sensitivity, and attunementâqualities that emerge only with discipline and practice.
This idea has profound implications for architectureâand for all creative fields.
As architects, we are charged with designing rationally. A building must make sense. It must function, cohere, and express clear intent. Everythingâsite plan, structural system, material palette, down to the shape of a doorknobâshould tie back to a central concept. A good building is rooted in clarity.
But great architecture doesnât stop there.
Eventually, we may find that the very logic weâve so carefully constructed starts to limit the buildingâs potential. The rules weâve created begin to constrain rather than serve. Thatâs when we know weâve reached the door. And now we face a different task: to step beyond reason and into the realm of the super-rational.
This is where architecture begins to ask different kinds of questions:
ðð©ð¢ðµ ð¥ð°ðŠðŽ ðµð©ðŠ ð£ð¶ðªðð¥ðªð¯ðš ðžð¢ð¯ðµ ðµð° ð£ðŠ?
ðð©ð¢ðµ ð¥ð°ðŠðŽ ðªðµ ð§ðŠðŠð ððªð¬ðŠ ðªðµ ð¯ðŠðŠð¥ðŽ?
These arenât analytical questions. Theyâre perceptive ones. They belong to a different mode of workingâone that relies less on problem-solving and more on presence, listening, and instinct. It's a shift from control to attunement.
At this point, design becomes less about applying rules and more about letting go of them. The frameworks weâve built through logic donât disappearâthey become a foundation we can step off from. And from that ground, something deeper can emerge.
The most compelling buildings often come from this space. They may bend convention, ignore efficiency, or defy explanationâand yet they resonate. We find that people are less inclined to question the cost, or the apparent excess, because the result feels undeniably ð³ðªðšð©ðµ. It carries a kind of truth that doesnât need to be justified.
Thatâs the hallmark of the super-rational. It doesnât reject reason; it transcends it. It reaches toward something more essentialâmore human.
So while architecture must begin with reason, it canât end there. Logic gives us clarity and form, but at a certain point, it begins to constrain. The real work is knowing when to let goâwhen to design not just with the mind, but with instinct, presence, and trust.
Thatâs when architecture becomes more than functional.
Thatâs when it gains meaning.
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ðªðµð ð ðŠðð¶ð¹ð¹ ðð²ð¹ð¶ð²ðð² ð¶ð» ð£ðµððð¶ð°ð®ð¹ ð ðŒð±ð²ð¹ð
A little while back, someone asked in our office:
ðªðµð¶ð°ðµ ð¶ð ð¯ð²ððð²ð¿âð® ð¿ð²ð®ð¹ð¶ððð¶ð° ð±ð¶ðŽð¶ðð®ð¹ ð¿ð²ð»ð±ð²ð¿ð¶ð»ðŽ ðŒð¿ ð® ðœðµððð¶ð°ð®ð¹ ðºðŒð±ð²ð¹?
My answer? ð£ðµððð¶ð°ð®ð¹ ðºðŒð±ð²ð¹.
But not for the reasons you might expect.
Itâs not that physical models represent a design better. Itâs that the ð±ð³ð°ð€ðŠðŽðŽ ð°ð§ ð®ð¢ð¬ðªð¯ðš ðµð©ðŠð® shapes the design itself.
In my experience, digital toolsâespecially Revit (but also Rhino, Grasshopper, CAD, etc.)âsuffer from a core flaw:
ðð®ð¿ð± ððµð¶ð»ðŽð ð®ð¿ð² ððŒðŒ ð²ð®ðð, ð®ð»ð± ð²ð®ðð ððµð¶ð»ðŽð ð®ð¿ð² ððŒðŒ ðµð®ð¿ð±.
I can generate a decent-looking building in Revit in minutesâset levels, draw walls, array windows, apply materials, import a siteâdone.
But try modeling a custom stair, modifying a populated model, or working non-orthogonally, and suddenly the simplest move becomes hours of tedious work. The result?
âððð²ðð ð®ð»ð± ð°ðµð²ð°ðžâ ð±ð²ðð¶ðŽð».
We orbit a nice-looking Enscape model, subconsciously hesitant to challenge decisionsânot because we believe in them, but because changing them is work. And hey, ðªðµ ð¢ðð³ðŠð¢ð¥ðº ðð°ð°ð¬ðŽ ðšð³ðŠð¢ðµ, ð³ðªðšð©ðµ?
Physical models flip this logic. Foam, chipboard, and wood are forgiving and fast. You can sketch in space, test bold moves, remix and rethinkâfreely.
But when itâs time to make a finished model? Thatâs a whole different story. Cutting each piece by hand or laser, assembling, gluing, sanding, landscapingâitâs slow and meticulous. And that labor matters.
It forces you to ð°ðŒðºðºð¶ð to your decisions. Every move builds on the last. You donât âguess and checkâ your way through a physical model. You build it once. And when you present it, youâre saying: ðð©ðªðŽ ðªðŽ ðµð©ðŠ ð£ðŠðŽðµ, ð®ð°ðŽðµ ðªð¯ðµðŠð¯ðµðªð°ð¯ð¢ð ð¥ðŠðŽðªðšð¯ ð ð€ð°ð¶ðð¥ ð®ð¢ð¬ðŠ.
ðð ðœð¹ðŒð¿ð®ðð¶ðŒð» ððµðŒðð¹ð± ð¯ð² ð®ð ð³ð¿ð¶ð°ðð¶ðŒð»ð¹ð²ðð ð®ð ðœðŒððð¶ð¯ð¹ð²â
ð¯ðð ðºð®ðžð¶ð»ðŽ ð® ðŽðŒðŒð± ð³ð¶ð»ð¶ððµð²ð± ðœð¿ðŒð±ðð°ð ð¿ð²ðŸðð¶ð¿ð²ð ð® ð±ðŒðð² ðŒð³ ð³ð¿ð¶ð°ðð¶ðŒð».
Iâm reminded of something a favorite professor once told me in grad school. I was working on a boathouse and mentioned Iâd do a quick rendering. He stopped me:
âðð°ð¯âðµ ðŽð©ð°ðž ðªðµ ðµð° ðºð°ð¶ð³ðŽðŠðð§. ðð§ ðºð°ð¶ ðŽð©ð°ðž ðªðµ ðµð° ðºð°ð¶ð³ðŽðŠðð§, ðºð°ð¶âðð ð³ð¶ðªð¯ ðªðµ.â
His point was: stay in plan and section. Let logic guide form. Donât let visuals drive decisions prematurely. He rarely let us view our projects in 3Dâand the work was better for it. Stronger. Clearer. More intentional.
That lesson has stayed with me. Especially now, designing buildings that shape real places and impact real lives.
In a world of instant visuals, thereâs still something powerfulâand groundingâabout the deliberate act of making. -
ðªðµð ðð·ð®ð¿ðžð² ðð»ðŽð²ð¹ðâ ðªðŒð¿ðž ð¥ð²ððŒð»ð®ðð²ð ðð²ððŒð»ð± ðð¿ð°ðµð¶ðð²ð°ððð¿ð²
Thereâs a reason why so many people love the work of BIGâand Iâm definitely one of them.
Bjarke Ingels and his team have found a way to bring a rare kind of playfulness into architecture, and scale it up without losing its soul. Their buildings feel imaginative and spontaneous, yet grounded and coherent. They donât try to be precious or exclusiveâthey just make good ideas ð£ðªðš.
BIGâs projects have a childlike curiosity baked into them. Theyâre fun, clever, and approachableânever pretentious. Thatâs a rare achievement. While architects like Foster, Hadid, or Piano deliver technically brilliant and refined work, their buildings tend to sit on a pedestalâcomplex, admired, but distant.
BIG does something different. Their work is ðð¶ðºðœð¹ð², ð°ðŒðµð²ðð¶ðð², ð®ð»ð± ð³ðð¹ð¹ ðŒð³ ð°ðµð®ð¿ð®ð°ðð²ð¿, offering bold solutions that feel natural, even inevitable. They manage to translate clarity and creativity at scale, all while keeping that spark of joy alive.
ð§ðµð®ðâð ððµð² ð¹ð²ðððŒð»: design doesnât have to be complex to be meaningful.
ð£ð¹ð®ðð³ðð¹ð»ð²ðð, ððµð²ð» ð±ðŒð»ð² ð¿ð¶ðŽðµð, ð°ð®ð» ð¯ð² ðœðŒðð²ð¿ð³ðð¹.
BIG proves that architecture can be both visionary ð¢ð¯ð¥ welcomingâand thatâs something worth learning from. -
ð¢ð»ð² ðð²ðððð¿ð², ð¢ð»ð² ð ð®ðð²ð¿ð¶ð®ð¹
A new design mantra Iâve been thinking about: one gesture, one material.
There was a time when buildings were conceived as a singular response to a singular purpose. The material wasnât an aesthetic choiceâit ðžð¢ðŽ the building. One material did it all: form, structure, expression.
Today, Iâm thinking about this less as a construction approach and more as a visual design philosophy.
Too often, design becomes a collageâsteel meets wood meets cladding meets glass. Layer after layer, system after system. Weâve streamlined inefficiency with incredible sophistication, yet the results are often more complex, more costly, and more fragile.
What happens when we strip it back to one clear move and one honest material?
Itâs not about minimalism. Itâs about clarity. Purpose. Restraint.
ð¢ð»ð² ðŽð²ðððð¿ð², ðŒð»ð² ðºð®ðð²ð¿ð¶ð®ð¹.
Because the strongest designs donât just look intentionalâthey ð¢ð³ðŠ.